Maybe it was because they couldn’t get it ready in time for the rush. Maybe it was because Atlus USA was a small department with too much on its plate at the time. There’s quite a few theories as to why that might be. Flipping to the middle of the book and just starting from there. And way back when these games were new, Atlus, far from the bold and expansive localizer they’re known as today, decided to only release the latter game in the states. There’s Persona 2: Innocent Sin and Persona 2: Eternal Punishment, each telling half of the story. Atlus has experimented with the one game for the price of two deal a few times, and one of those experiments turned up here. See, the second installment in this series has a really weird presence here in the western world. Even dreck like Persona 1 has some valueĮach game, that is, except for Persona 2. I’ve carved out a good bit of prime brain real estate for each game in the series. I’ve spent a good long while immersing myself in the series, and it’s one of the few franchises I actually consider myself passionate about. I’ve got a lot of history with the Persona series, and it’s grown some deep, deep roots in me. Persona 2! I’ve been looking forward to doing this one. If you’d rather have the section by section breakout, you can start here. We’ve got some more editing and better clarification on the points I was making, but if you’ve been following the piece by piece portions, none of the actual content here is new to you, just some minor differences in the way it’s presented. All the bit by bit portions of our Retrospective all stuck together in one big massive document, for those of you who prefer it that way. Here’s the director’s cut of the Persona 2: Innocent Sin Retrospective we’ve been running.
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